88 | | |
| 88 | The time dependent tracking of the neutron population in a multiplying, near critical medium is very challenging in terms of Monte Carlo convergence. A naive analog game in most cases would statistically diverge, moreover it will give an underestimate of the power as the very low chance contributions of a high number of fission in certain chains. Therefore the calculation is performed always keeping a single particle as a sample of the neutron population gaining or loosing weight at interactions. The neutron weight distribution must be kept around the mean for ensuring statistical convergence. |
| 89 | The neutrons are followed from time interval to time interval and the population at the interval ends using splitting and Russian roulette while keeping the total population number constant. |
| 90 | Having single, unbranched chain calculations also supports the architecture of the GPU where threads can be set to single neutron chains. |