Version 16 (modified by 7 years ago) ( diff ) | ,
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GUARDYAN Basic Features
Aims
GUARDYAN simulates the time evolution of fission chains. The neutrons are followed from the beginning to the end of a time interval. This tracking philosophy differs from the usual source convergence calculations where neutrons are followed from generation to generation, i.e. from fission event until the next fission event. The source term for GUARDYAN is a "snapshot" of the neutron population at a time instance consisting of delayed neutron precursors waiting to "hatch" and prompt neutrons crossing the time boundary. The time dependent changes in the neutron population may originate from time dependent changes of the cross sections either as change of a material or of the temperature of a certain material. The current version of GUARDYAN is not capable of simulating thermal or any other feedback this feature is planned for future releases.
Software and Hardware Environment
A code written in CUDA/C++ is basically separated responsible for reading cross section data from the input, the second for host side tasks, the third part is the GPU kernel which runs the simulation. Currently the host side code consists of cca. 65000 lines and the device side code consists of cca. 5000 lines.
Dependencies: CUDA: 8.0, NVIDIA driver: 375.66, GCC: 5.4.0, Qt: 5.5.1
Hardware: 2 x Geforce GTX 690, 4 x Geforce GTX 1080
Features
Geometry descriptors
In order to run simulations on a real reactor geometry we need to create the tools for defining geometry. Similarly to other particle transport codes (Serpent, MCNP, OpenMC) in GUARDYAN geomety is defined by cells containing isotopes. Cells are defined by bounding surfaces. These data can be given in xml files.
Surfaces
In the current version general positioned sphere, plane and infinite cylinder are supported in special cases according to Table 1. More surface types are added in later releases.
Cells
Cells may be defined as an intersection or union of spaces divided by surfaces. Cells may be filled into either rectangular or hexagonal lattices.
Fig. 1. Fuel rods in a hexagonal lattice
Isotopes and Cross Sections
Cells are considered homogeneous and filled with a single material defined by the isotopes, their relative abundance and material density. Cross sections are read from ACE format files.
Fig. 2. Cross section of U-235 as read by GUARDYAN
In current implementation GUARDYAN stores the energy partitioning structure separately for every isotope. To find the cross section of a neutron with given energy GUARDYAN useS binary search and linear interpolation.
GUARDYAN createS materials from isotopes using the fraction of the constituent in the material and the material density. Before the simulation GUARDYAN generates the total macroscopic cross sections and the majorant cross sections for the Woodcock method for every material.
Memory Use of Cross Section Data
Considering the most important isotopes in a e.g. VVER-440 reactor with fresh fuel: 1H, 2H, 4He,10B, 11B 16O, 17O, 90Zr, 91Zr, 92Zr, 94Zr, 96Zr, 93Nb, 152Gd, 154Gd, 155Gd, 156Gd, 157Gd, 158Gd, 160Gd,174 Hf, 176Hf, 177Hf, 178Hf, 179Hf, 180Hf,235 U, 238U, with 8 different materials defined to store the cross section data for a given temperature 102,4 MB memory is needed on the GPU. For a realistic VVER-440 power plant with full detailed modelling the cross section date reaches 5Gb in memory need. The videocards available at our institute contain 2 (GTX 690) or 8 (GTX 1080) GB memory each for realistic simulations therefore modern videocards offer enough physical memory. This latter example is considered as extreme in memory need.
Neutron Transport
The particle transport is based on conventional Woodcock method where we need to generate the majorant cross sections for a combined energy lattice in advance. For real scattering first we reduce the weight of the particle by the probability of survival using implicit capture then we draw a reaction by the cross sections. We consider reactions with the following MT numbers:
MT=2, 5, 11, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 32, 33, 34, 35, 36, 37, 38, 41, 44, 45, 51-90, 101.
After choosing the reaction, the determination of the new energy and angle of the neutron depends on the given ACE law (ACE Law 3, 4, 7, 9, 11, 44, 61, 66 ). The angle distribution can be isotropic or given in table format. The coordinate system of the given data should also be considered.
Fig. 3. x-y slice of the geometry of 60 uranium oxide rods in water cylinder
Using the geometry seen in Figure 3 at t = 0s we place a 0.1MeV energy source at 0,0,0 point. Figure 4 shows how power density develops in time steps. In Figure 5 the distribution evolved after 1ms is plotted.
Fig. 4. Temporal and spatial evolution of released power
Fig. 5. Power density distribution after 0.001s
There is a possibility of saving the trajectory of the neutrons. In Figure 6. for a 235U sphere at t = 0s we started neutrons at 1eV energy from 0,0,0 point. The first reactions of 500 neutrons is shown on the figure where we indicate elastic scattering with color green, fission with red, every other reaction with yellow.
Fig. 6. Green MT=2, red MT=18, every other reaction is indicated with yellow
Variance Reduction
The time dependent tracking of the neutron population in a multiplying, near critical medium is very challenging in terms of Monte Carlo convergence. A naive analog game in most cases would statistically diverge, moreover it will give an underestimate of the power as the very low chance contributions of a high number of fission in certain chains. Therefore the calculation is performed always keeping a single particle as a sample of the neutron population gaining or loosing weight at interactions. The neutron weight distribution must be kept around the mean for ensuring statistical convergence. The neutrons are followed from time interval to time interval and the population at the interval ends using splitting and Russian roulette while keeping the total population number constant. Having single, unbranched chain calculations also supports the architecture of the GPU where threads can be set to single neutron chains.
Dynamic Capabilities
Validation
Project Participants & Contacts
Publications
Funding
Attachments (10)
- table1.png (48.8 KB ) - added by 7 years ago.
- VVER440_v1.png (21.8 KB ) - added by 7 years ago.
- XS.png (30.8 KB ) - added by 7 years ago.
- UO_H2O_rods_material-map.png (45.1 KB ) - added by 7 years ago.
- UO_H2O_rods_16timestep_z-sum.png (195.9 KB ) - added by 7 years ago.
- UO_H2O_rods_surf_z-sum_wiener.png (975.6 KB ) - added by 7 years ago.
- traject.png (69.9 KB ) - added by 7 years ago.
- TDMCC_varP_analog_vs_nonanalog.png (61.8 KB ) - added by 7 years ago.
- NRDI.jpg (34.8 KB ) - added by 7 years ago.
- Guardyan_surfaces.png (66.7 KB ) - added by 2 years ago.
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