Changes between Version 1 and Version 2 of GuarDyan_VarRedu


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Timestamp:
Feb 13, 2018, 4:01:53 PM (7 years ago)
Author:
dieda
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  • GuarDyan_VarRedu

    v1 v2  
    11= Variance Reduction
    22
     3== General considerations
     4The time dependent tracking of the neutron population in a multiplying, near critical medium is very challenging in terms of Monte Carlo convergence. A naive analog game in most cases would statistically diverge, moreover  it will give  an underestimate of the power as the very low chance contributions of a high number of fission in certain chains see Fig. 7. Therefore the calculation is performed always keeping a single particle as a sample of the neutron population gaining or loosing weight at interactions. The neutron weight distribution must be kept around the mean for ensuring statistical convergence.
     5The neutrons are followed from time interval to time interval and the population at the interval ends using splitting and Russian roulette while keeping the total population number constant.
     6Having single, non-branching  calculations also supports the architecture of the GPU where threads can be set to single neutron chains.   
     7
     8[[Image(TDMCC_varP_analog_vs_nonanalog.png​​, 70%)]]
     9
     10''' Fig. 7. Analog and non-analog simulation results for time dependent power evolution for a multiplying medium. Analog simulation produces an underestimate of the power '''
     11
     12Biased sampling schemes are applied at fission yield, delayed neutron, interaction type sampling with ongoing development regarding path length sampling and angular biasing.
     13
     14== Optimization of the GPU workflow
     15
     16The key idea of GUARDYAN is a massively parallel execution structure making use of advanced programming possibilities available on CUDA  enabled GPUs. In order to maximize performance however, the architecture calls for some major deviations from a traditional MC code.
     17
     18[[Image(NRDI.jpg, 80%)]]